Ranking the ISTE Standards in my classroom was a cinch. I have a very creative classroom and I encourage thinking outside of the box in an artistic, knowledgeable, and professional way. As a result, the standard that is most important to me is to facilitate and inspire student learning and creativity. My standard preferences are listed in order below, but the pretty much follow the order that they are listed, as I try to teach my students all of these standards, but focus on the first three standards the most.
1. Facilitate and Inspire Student Learning and Creativity
I have a very strong knowledge in my subject matter to the point that I feel that it is my greatest asset as a teacher. I also try to "facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments." When I think about what I want the students to learn, I try to come up with a project that can "promote, support, and model creative and innovative thinking and inventiveness." I know that this does not model backward design planning, but because this is a completely new curriculum in the district, I find that focusing on the actual projects is more beneficial to me this year. The projects that I have the students do engage in real-world issues. I use local and national businesses to come up with a project for the students. I ask these businesses to come up with a form of digital media that they need and have the students do it. Until this point, students created a newspaper to print, designed the yearbook cover, designed a print media ad that ran in national magazines, designed a poster where the winners paid in cash for their services, designed program covers, designed business cards, designed webpages, etc. I feel that these are a great way for students to explore real world issues in this field.
4. Critical Thinking, Problem Solving, and Decision
Making
Since my classroom is mostly creative, I encourage the students to use critical thinking skills solve problems and make informed decision. I cannot emphasize how hard this is to encourage for a teacher. I try my best, using examples, giving them authentic problems, and use multiple processes to explore alternative solutions. However, sometimes the students are not at a level where they want to learn, are willing to try hard to get a creative result, or are lacking the ability to think outside of the box. However it is still important to me and I still encourage it.
6. Technology Operations and Concepts
Since this is a technology-based classroom, obviously technology operations and concepts are very important. Students always have my help in class, however one of my main focuses is to get these students to be self-sufficient outside of the classroom. Being able to pass the class is not as important as being able to apply the concepts and knowledge of technology outside of the classroom. Until the last day of class, students are still asking for my help on technology-based issues, which I would like to see less of.
2. Communication and Collaboration
I love it when students work together on an issue or to discuss what they are thinking. I fell this helps students learn more and it shows me what they know. I always encourage interacting, especially since there are 30+ students and only one of me, I am not always available to discuss issues in a timely manner. This helps. However, "communicat[ing] information and ideas effectively to multiple audiences using a variety of media and formats," is a very important part of my classroom, as explained in standard 6.
5. Digital Citizenship
I have discussed legal issues with students. Often they want to use images that are copyrighted. Though I show them how to remove a watermark or copyright visually, I explain to them that this is illegal and if they are found out, they'll have a lawsuit on their hands. The only reason why I show them how to remove the legalities in the first place is because it often involves a valuable piece of knowledge in the technology program. And they think that it's so cool.
3. Research and Information Fluency
The only research my students receive is when they are shown examples on the overhead where I want them to base their ideas on. Due to our lack of resources, I can't really enforce this too much.
I found the ISTE Second Life concept to be very groundbreaking. I learned about Second Life many years ago when I saw an informational TV show about it. The concept, at least at the time, was that each person can create their own avatar (digitally controlled image) and control it. Avatars can react with other avatars, which in a way is like interacting with the people who control them. It started as a social media site. At the time, my reaction was less than positive towards the idea. I wondered why people are trying to create a life on the computer when they are living their own lives right now and are wasting their time on creating a fake life. I believed that they could have spent their time better by actually living their life and putting the effort that they were putting into creating a digital life into improving what really existed. However, ISTE has taken that idea and turned it around for me. To me, ISTE is using technology to further education and professional causes. Now, Second life is no longer about treating a "second life," but is about allowing people who don't have the access and means, to communicate with others in a way that can improve their "first life." The association of ISTE seems like an organization that my professional career can greatly benefit from. Also, the definition provided by ISTE that students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. These are important topics for educators to remember when trying to incorporate technology into the classroom. By starting on the fact that students need to use this form of education by building off of what they already know, tells me that an education cannot just start at technology, but that there must be other forms of teaching and knowledge used.